1 // This script makes the powerup for the box occur, argument0 is the box_type
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10 5 - Shield Electricity
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16 sound_play(SndBoxHit);
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26 if (invincibility == -1)
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34 case 3: // Shield Basic
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37 sound_play(SndShieldBasicGet);
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40 case 4: // Shield Fire
\r
43 sound_play(SndShieldFireGet);
\r
46 case 5: // Shield Electricity
\r
49 sound_play(SndShieldElectricityGet);
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52 case 6: // Shield Water
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55 sound_play(SndShieldWaterGet);
\r
58 case 7: // Invincibility box
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59 invincibility = inv_box; // Start invincibility box counter
\r
60 inv_sparks = 0; // Number of invincibility effect sparks
\r
61 // player_music(SndInvincible);
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64 case 8: // Speed Sneekers
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65 sneekers = 0; // Start sneeker counter by setting to 0
\r
68 // player_music(SndSneekers);
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